Spring 2019 20x20 League
- What: Philly Infinity Spring 2019 20x20 League
- When: April 22 to June 16, 2019
- Where: Players' choice
- Entry: $10 per player
- Talk: Facebook event and group
The days are getting warmer and it's the season for flowers, sun, and rapid reaction covert ops!
Throughout this spring we'll be running a casual league for Infinity miniatures using the 20x20 Mission System. There will be four rounds of two weeks each, with assigned opponents coordinating on their own a time and place to play their match. Note that the scoring encourages playing a new faction and/or models.
These rules are subject to revision and suggestions are welcome. Contact Joe Kopena with any questions or comments.
Results and standings are available on the live scoring spreadsheet.
Registrations will be taken until midnight, April 21. Signing up has two steps:
- Submit the registration form
- PayPal, Venmo, or otherwise get $10 to Joe Kopena (firstname.lastname@example.org)
There will be 4 rounds, specified below. The league begins April 22nd and each round lasts for two weeks. Paired opponents coordinate on their own to play their match at a time and location of their choosing. All players must be able and willing to get to and play at Redcap's Corner as a default neutral location. Matches are also encouraged at Showcase Comics & Games (Swarthmore). These shops generally see Infinity play on Sunday afternoons and Friday evenings respectively (drop a message in the Philly Infinity Facebook group to see who'll be there!). Players may however choose to play wherever & whenever they want.
First round pairings are random, subsequent rounds Swiss based on Tournament Points (i.e., not including soft scores; ties broken with Objective Points and then strength of schedule by sum of Tournament Points). Pairs will be emailed as well as posted to the Facebook event at the start of each round. The players are then responsible to coordinate, play, and submit the results of their games before the end of the round. Both players in each match must submit results on their own.
In the event of an uneven number of participants, a random player in the first round and the lowest ranked player by tournament points not previously so designated in the subsequent rounds will be declared the Odd Player. Their ideal Swiss opponent, then the next most closely matched, and so on, who have not already done so, will be given the opportunity to play an additional game that round against the Odd Player in return for bonus points toward their overall score (i.e., the Odd Player's game will count; their opponent's won't, but the latter will receive a small boon for helping out).
Joe Kopena will be managing the pairings as well as playing in the league. All scores and records will be public, and the straightforward tournament format permits little opportunity to bias results or standings.
All games will use the 20x20 Infinity Mission System scenarios and rules.
ITS X Bravery, Landing Assistance, Long Service, Ironclad, and Reduced Combat Groups rules apply.
Players may select and bring two army lists to each match, all from the faction they chose in registering.
Each round has prescribed army sizes and objectives from the 20x20 Infinity Mission System as follows.
|Dates||Primary Mission||Secondary Mission||Armies|
|Round 1||April 22--May 5||Border Wars||Take Out The Big Guns||RECON+|
|Round 2||May 6--19||Occupy Buildings||Espionage||200pts|
|Round 3||May 20--June 9||Save The Scientists||Place Antenna||250pts|
|Round 4||June 10--23||Escape With Dropship||Sabotage||300pts|
In Round 1 the RECON+ gameplay rules apply in addition to the army constraints. I.e., 2'x3' play areas; players can only have a single fireteam active at any point, of at most 3 models; Dispersion is reduced; etc.. Deployment Zones for the Border Wars mission are adjusted to 8" from the opposing shorter table edges.
All entry fees will go to prizes, distributed among three categories as participation permits:
- Overall: Top ranked players by overall score.
- Artistry: Best hobby work by player voting.
- Strategy: Top ranked players by Tournament Points and then Objective Points.
No player may win more than one prize across these categories.
To enter the hobby contest, players must submit to the organizer by June 16 a photo of their models for either of their final round army lists. Those will then be posted in a poll for all players to vote for their favorites by the end of the league. Entries must have been painted by the player. They do not need to have been completed in the course of the league.
Talk to Joe if you want tips or help on photographing your miniatures well. Tom also has a lightbox he can bring in. Many guides are available online, including Joe's. If there's interest we can organize one or more times to bring in a lightbox, tripod, etc., and talk about software processing.
Overall Scores are the sum of League and Game Scores. There are 100 points available via Game Scores, with handicaps of up to 20 points in League Scores awarded to less experienced players.
Players may receive Boost and Helpfulness Points toward their Overall Score.
Boost Points are a handicapping system: The most experienced players, relative to the game overall as well as their faction, get the least. These may also be seen as rewarding experimentation with new factions. Up to sixteen Boost Points may be awarded based on the following survey.
|3pt||"I have been playing Infinity for less than a year."|
|3pt||"This is my first experience with competitive Infinity play."|
|3pt||"I played in less than five Infinity tournaments or leagues in the past year."|
|3pt||"I have not yet won an Infinity tournament or league of any level."|
|1pt||"I already told you, man, this is my first experience with competitive play."|
|1pt||"I have never played in a competitive event with this Great Power"|
|(this sectorial or vanilla army, its root faction, or any of the latter's other sectorials;|
|NA2 sectorials are all considered separate for this purpose).|
|1pt||"I have never played this specific sectorial or vanilla army in competition."|
|1pt||"I have never won a tournament or league playing this specific sectorial or vanilla army."|
Infinity Experience points are weighted more heavily than Faction Experience points as general familiarity with the game dominates familiarity with a specific faction.
Note that the Infinity Experience criteria are independent---any combination of them could hold---but the Faction Experience criteria are dependent and ordered---given that any criteria holds, each subsequent criteria in the list above must hold.
The NA2 factions are all considered to be their own Great Powers for the purposes of Faction Experience as they're not particularly related. E.g., if you have previously played JSA but enter the league with Druze, they don't have meaningful overlap or similarity and you receive the relevant Boost Points.
Players may earn a 4 point bonus for agreeing to play as an Odd Player if necessary (see above).
Each match/round scores up to 25 points, based on three components:
|Expectations||10||Match results adjusted to reward playing above level.|
|Opponent||12||Hobby work and sportsmanship.|
|Community||3||Timely results submissions and fostering discussion.|
Opponent Points are awarded by you to your opponent, thus every player must submit results individually via the online form (to be posted). Community Points are tracked by the organizer(s).
Expectations Points (EP) adjust game results to award players that perform better against their opponent than might be predicted from their relative experience levels. They are calculated from several elements.
Each match has 10 Objective Points (OP) available to each player.
|OPp is Objective Points for player under consideration|
|OPo is Objective Points for the opposing player|
Objective Points determine Tournament Points (TP) for each player:
|TPp = 5||Major Win||Beat opponent by at least 5 OP||OPp >= OPo + 6|
|TPp = 3||Win||Beat opponent by more than 2 OP||OPp > OPo|
|TPp = 2||Minimal Loss or Draw||Opponent has at most 2 more OP||OPp >= OPo - 3|
|TPp = 1||Loss|
These are used directly for pairings after the first round, but not Game Scores. Instead they are the basis of Expectations Points, which adjust for experience levels as follows.
Each player has an Experience Rating (XR) from the initial survey:
|XRp = 16 - (sum[Infinity Experience] + sum[Faction Experience])|
Expectations Points (EP) for a player in a round are then calculated from those elements:
|EPp = TPp + max[0, TPp * (((OPp - OPo) / 10) - ((XRp - XRo) / 16)) / 2]|
This formula applies the following:
- Players never earn less EP than the TP they earn by the rubric above.
- Awards a bonus of up to the earned TP (i.e., could score up to 2 * TPp) for beating expectations.
- Expectations are calculated as the difference in Objective Points (OP) earned by them and their opponent in a match versus the difference in their respective Experience Ratings (XR).
- E.g., if a player with significant experience beats a novice player, the former will only gain their TP. However, if a novice beats an experienced player, the former may gain up to twice their TP earned, contingent on the actual spread of Objective Points.
Several practical examples may be found in the EP Examples tab of the scoring spreadsheet (WIP).
Opponent Points are awarded to each other based on Army Appearance and Sportsmanship.
|*||"More than a third of my opponent's models were proxies unrelated to the unit."|
|(models from other factions, not visually similar, etc; cancels all Army Appearance points)|
|3pt||"All of my opponent's fielded models were at least assembled & primed."|
|2pt||"Most of my opponent's fielded models were painted to at least a 3-color standard."|
|1pt||"Some of my opponent's fielded models were painted beyond a 3-color standard."|
|3pt||"I would enjoy playing my opponent again."|
|2pt||"My opponent played in a fair and proper manner."|
|1pt||"My opponent deployed and played at a reasonable pace."|
Army Appearance and Sportsmanship points are all cumulative.
Community Points are awarded by the organizer(s) for:
|3pt||Emailing or posting to the Philadelphia Infinity FB group any of: Battle reports; game photo(s); photos of models in progress or completed; rules question(s); and/or rules, tactics, or strategies learned.|
|(3 sentence requirement; battle reports can be fluff, straight retelling, analysis, anything)|