My god Space Marine looks so good

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CapoFerro
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My god Space Marine looks so good

Post by CapoFerro » Wed Jul 27, 2011 9:54 pm


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tjkopena
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Re: My god Space Marine looks so good

Post by tjkopena » Thu Jul 28, 2011 8:51 am

I've never owned a console; maybe now is the time?

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Re: My god Space Marine looks so good

Post by jwoolf » Fri Jul 29, 2011 8:46 am

That's kinda what I've been thinking.
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Re: My god Space Marine looks so good

Post by Yeti's Yell » Fri Jul 29, 2011 1:50 pm

jwoolf wrote:That's kinda what I've been thinking.
Again, I own an Xbox. I'm buying this when it comes out and even paying retail for it. We will have it at PAGE for people to play. Just have to work on the whole TV at PAGE issue... anybody?

Related, the Kill Team mini game that is out, which is directly associated with Space Marine is getting good peer reviews: totally fun, old-school Gauntlet style romp with epic tones of Contra, Robotron, etc.

Win. I used Robotron in a sentence today.
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Re: My god Space Marine looks so good

Post by jwoolf » Fri Jul 29, 2011 2:51 pm

Where's your xbox? Somewhere out of the way, where it won't bother the family? If so, I might have to rent a copy of Red Dead Redemption, set myself up in your basement with a bottle of whiskey for the weekend, and practice my quickdraw...
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Re: My god Space Marine looks so good

Post by flesh_pile » Sat Jul 30, 2011 3:13 pm

I have a 1080p projector and I believe Joe has a quite ridiculous PA system... Who's bringing the theater seating?
Dey see me deff rollin', dey hatin'...

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Re: My god Space Marine looks so good

Post by Yeti's Yell » Thu Aug 04, 2011 2:10 pm

Oh snaps. Space Marine Multi-player trailer footage and full color-detail customization on the classes, including the Traitor Legions.
Joe, it looks like you might be able to slam the Kingbreaker’s color scheme on them.

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Re: My god Space Marine looks so good

Post by EL Presidente!!!! » Tue Aug 09, 2011 10:55 pm

Joe - Please move this to the Video Game section
=======================================

1) Check it out: http://www.spacemarine.com/home

2) I just pre-ordered the Collectors Edition (I am Geek...and I will be your King!)

Lovell
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Re: My god Space Marine looks so good

Post by Yeti's Yell » Fri Aug 12, 2011 8:14 pm

EL Presidente!!!! wrote:Joe - Please move this to the Video Game section
=======================================

1) Check it out: http://www.spacemarine.com/home

2) I just pre-ordered the Collectors Edition (I am Geek...and I will be your King!)

Lovell
Wow, collectors edition? That's fancy. Not fancy like Joe's designer sodas but fancy none-the-less. I figure just as I pop the game in I'll get my Xbox Red Rings of Death.
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Re: My god Space Marine looks so good

Post by Yeti's Yell » Wed Aug 24, 2011 11:19 pm

Alright folks, I think we have a winner. I downloaded and played through the Space Marine demo on Xbox 360 tonight. I’m more than a little happy with it.

They give you two levels with what seems like full features and options (sound/video/controls/skill/etc.)

I won’t ruin anything by getting into the levels, though I don’t think it spoils much. Still, skipping some give-away details, I’ll just say that I’ve never wanted to be a Space Marine more in my life.

The sheer power that the Ultramarines have comes right across as you romp straight into mobs of orks. There are practical mechanics to the melee, like restoring health, gaining better attacks/weapons and combos. Granted, I played it on easy to get the controls but I did die to the press even then. There is little detriment to going hand-to-hand, since it is actually necessary to maintain martial honor and stay alive.


The camera gets some getting used to, that is to say, knowing that the more you melee, the more combat slows down to a flow-like slo-mo, allowing you to pan the camera, sweep your zone and redirect attacks around you, including to your six, which always has a flanking greenskin in it. Also, evading pig iron choppas via 700 pound combat rolls works well too… deliver that charge, never take one. You will thrive on learning the combos.

Grenades aren’t overly powerful, they soften up mobs the way the math works in 40k, like a buff/debuff. Rapid firing your bolter into the closing throng then going to bolt pistol/chainsword/power axe is fluid and satisfying. I think this is one thing I really love about this game. So far, I haven’t seen anything that I’d say, “there’s no way that would happen on the table.” The moment is probably coming, but who am I to judge? You play a Space Marine hero and this is true to what we know already about them by years of buckets of dice (and the occasional train of 6’s.) Some incredible things are bound to happen. Departures will afford some surprise.

I played through the first level with bolt pistol and chainsword before I realized that he had a loadout of bolter, sniper-style bolter and some sort of time delay grenade launcher I’ve never seen before, useful for laying ambushes.

Players familiar with traditional shooters like COD and Halo will get the ranged aspect fast. Players of God of War and Gears of War will appreciate the CQB ability the marines have and the role cover plays… as well they should since the grim darkness of the far future has wet work across everybody’s resumes, the marines most of all. There is room for Devastators holding ground and Blood-for-the-blood god.

The environments are epic and illustrate so much of the atmosphere we’ve come to love on paper. The level design is solid; the voice work and sound effects pretty damn solid too. The story is about what you’d expect and it looks like most of the popular kids are at the dance in terms of races/usual suspects.

I think I have two gripes at the end here. One, ork blood is black, not red. Two, I don’t own this game yet. This will definitely be a rent and play-through if not a flat-out buy, (which it will be for me.)

We can now forget Firewarrior!


As a 40k fan and video game fan, I give the whole deal a provisional A, pending the quality of the rest of the game upon release.
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